CHAPTER 8: CONCLUSION

INTRODUCTION

The concern of this thesis has been the pathologising of the people who experience difficulties with poker machine playing. To fulfill the purpose of the study, that is to depathologise these people, the aim of the research has been to show that problems caused by poker machine playing are located in the gaming industry, and they and the governments are responsible for the deleterious impacts of the activity. The hypothesis guiding the research was that ‘rather than being the result of pathology within the individual, problems experienced with poker machine playing are a natural outcome of involvement in the activity’.

 

CONCLUSIONS

It is concluded here that the purpose of this study, which was to depathologise those people experiencing difficulties with poker machine playing, has been fulfilled. The guiding hypothesis – ‘Rather than being the result of pathology within the individual, problems experienced with poker machine playing are a natural outcome of involvement in the activity’ has been supported by the research.

The study has shown that gamblers experiencing problems with poker machine playing are ‘normal’ people who are at different stages on a process of involvement in an activity that is structured for the punters to lose, but is represented as economically profitable for the gambler. With the knowledge of the human sciences, poker machines are structured with a purposefully selected constellation of psycho-structural characteristics which incite ‘normal’ human responses to continue to play: a continuance which guarantees financial demise (Chapter Four). The responses are potentialities in all of us, as are the gambling elements of risk and chance. The questionnaire survey results (Chapter Seven) clearly illustrated that involved gamblers are a reflection of the psycho-structural characteristics of the machines, for these gamblers increased their gambling time, frequency and expenditure, which meets the goal of the gaming industry. Like-wise, the machines are a mirror of inherent human potentialities. Poker machines are programmed for inevitable financial loss, with continuous play guaranteeing gamblers’ financial demise. It is the financial demise that is the cause of the gambler’s distress and downfall. Thus problems experienced with poker machines are a ‘natural’ outcome of the activity, and not an aberration.

Even Walker’s (1995) socio-cognitive theory, which attempts to explain why people persist in gambling despite losses, although does at least remove pathological labels, still places the irrationality of gambling within the player. However, the irrationality lies in the gambling activity, but is presented as both a rational economic and rational leisure venture. Powerful advertising appeals to rational motives of the potential and participating gambler.

That the gambler holds false beliefs about the activity is evident because, although a rational decision, they continue the futile process of recouping losses. However, the false beliefs are the result of the misinformation given by the gaming industry. The false beliefs are incited by ‘blatantly dishonest’ advertising and constantly reaffirmed in the closed environment of the venues. Rather than irrational thinking, or being responsible for their ‘false beliefs’, gamblers are in a constant state of dissonance, which is caused by the contradiction between the gamblers actual experiences of losing money, and the extensive duplicitous messages from the gaming industry at the political, social, media, and operational levels in venues and the poker machines.

The study has clearly shown why the gamblers attract the pathological labels. Firstly, it suits the vested interests of the gaming industry and governments. Secondly, the gambling research, and the raison d’etre of the helping services, are underpinned with psychological individualistic theories of behaviour. The literature and services are under the rubric of mental health, and the mental health industry is a powerful form of social control as it is the legitimated definer of society’s mental health.

The claims made by the gaming industry and particular political representatives to protect their vested interests have been disputed throughout the thesis. Instead of the gambling population consisting of a ‘social majority’ and a ‘pathological few’, the social majority contain gamblers undergoing the debilitating process of financial loss, thus the quantitative statistics used by the gaming industry to legitimate itself is seriously diminished. The qualitative division has also been diffused, for rather than ‘pathological’, those gamblers experiencing problems are ‘normal;’ folk who are suffering the natural outcome of an activity which guarantees financial ruination. The survey results (Chapter Seven) indicated that there were no significant differences between gender in gambling behaviours, and that problem gambling cuts across socio-economic strata (Chapter Two), which also supports the diffusion of the categorised differences. Gamblers earn the pathological labels when reporting to services. The services’ framework for diagnosis suits the vested interests of the gaming industry, for the problem gamblers can be scape-goated and held individually responsible for the social issue of problem gambling. Thus the gaming industry is legitimated, exonerated of responsibilities and can continue to expand without changes.

The gaming industry claims that poker machine playing is a ‘leisure activity of choice’. This thesis has shown clearly that the entire activity of poker machine playing and its environment is characterised by contradiction, misinformation, powerful manipulation, and entrapping coercive methods to extract the gambling dollar, all of which amount to psychological abuse. The observation of the venues clearly showed the selective information both omitted and provided to its patrons. Freedom of choice is dependent upon the opportunity to make informed decisions. The gaming industry’s claim that poker machine playing is a leisure activity of ‘free choice’ is thus refuted.

The industry also claim that their advertising and marketing strategies are selected to lure the recreational gambler and promote social gambling only. However, the advertising and marketing strategies are designed to appeal to basic human financial and affective needs which are inherent in all of us. However, paradoxically, the advertising is selective. It holds a particular appeal to those whose life choices are seriously diminished because of structural poverty and financial struggle. Poker machines represent for many, the only way out of poverty. The industry’s claim that they only wish to attract the gambler who can afford the activity is seriously disputable. The methods employed by the venues to ensure gamblers spend all of their money (for example, Eftpos machines placed in Hotels) and the strategies used to incite continuous play (for example, methods used by the venues to keep people at the machines, and the structural characteristics of the machines), certainly did not discern between those who could afford to gamble and those who could not.

Although the gaming industry, as demonstrated by the respondents to the questionnaire survey, has been successful in changing people’s view of gambling, from ‘gambling’ to ‘leisure’ through their newly formed social heading, the term ‘leisure’ is duplicitous. As a leisure product, poker machine playing is a different product from other leisure activities, for example football, golf, or the movies because machine playing guarantees financial ruination. Also, unlike ‘other’ leisure products which are presented in their true form, (after all football is football), poker machine playing is not the economically viable and leisure activity that it is constructed to represent. Even if speed car racing is a form of leisure to some, the danger of the activity is at least known and openly publicised, and the drivers are aware of what to expect.

The field observation brought the notion of ‘social’ activity into question as well. It was observed tha the activity was insular, isolating and competitive (Chapter Six).

Finally, the claim made by the gaming industry that their actions are in no way related to the development of excessive gambling, a claim which exonerates the industry of any responsibility, has been disputed. There is a direct relationship between the introduction of poker machines and the rise in problem gambling (Chapter Two). However, this study has demonstrated that the relationship between the gaming industry and the gambling-related problems is far more extensive than just the introduction of the activity.

At all levels the gaming industry has an unmitigated direct relationship with the development of gambling-related problems. At the political level rhetoric of legitimation ensures that society views gambling as a safe and legitimate activity. At the social level the activity is promoted as a profitable leisure activity of choice. Thus people are manipulated into participating in an activity which guarantees financial demise for them, but significant profits for the industry. Manipulation, which reinforces the safety and legitimacy of the industry, continues as the individual ‘problem’ gambler is labelled ‘deviant’ and held responsible for gambling-related problems. At the operational levels in the venues and the poker machines the gambler is directly psychologically abused into losing their money. In fact, the study has clearly shown that the causal factors for gambling problems lie within the gaming industry.

 

SOCIAL IMPLICATIONS

When a government introduces legalised gambling it is placing economic objectives over social concerns, a priority which is inherent is economic rationalism. Framed in advanced corporatist economic rationalist values and principles, and underpinned with extreme individualism the new gambling package is detrimental to the social fabric of our society. The structural analysis of the ‘commercial gaming package’ revealed that the ‘social virtue’ is an illusory concept. Rather than a catalyst for economic growth, commercial gaming is a vertical redistribution of finances from the communities to the entrepreneurs and corporations. The communities are the bedrock of the gambling dollar. Thus the disparities between the rich and poor which is already increasing (Jamrozik, 1991) as a result of the governments’ adoption of advanced corporatist economic rationalist policies and engagement in the global economy, are particularly accelerated by the gaming industry. In addition a new group of people, who have never needed help from services or the welfare system, are now recipients of both (Chapter Two).

That the governments have increased their tax base of obvious (Chapter Two). However, a society’s economic structure being built on the gambling tax dollar, which is a tax extracted from a product which is simply a redistribution of resources, rather than a facilitator for economic growth, is likely to culminate in the short term benefits of the increased tax revenue being outweighed by the negative economic and social impacts of gambling, which as illustrated in Chapter Two are increasing.

‘Experience in several industries has shown that profit-seeking corporations only confront the harmful social effects of their activities when governments compel them to do so’ (Braithwaite and Grabosky, 1986, in McMillen, 1990, p.17). Given that the gaming industry is state sponsored, government intervention that protects society from the gaming industry is highly unlikely. Further, governments do not accommodate corporate wishes, the corporations ‘leave town’. The power of the gaming industry, and the reticence of governments to intervene is already demonstrated by the fact that recommendations such as placing clocks in gaming rooms, natural lighting, and the removal of Eftpos machines, that were made by services not long after the introduction of poker machines have not been implemented (Chapter Six).

For those experiencing financial ruination from poker machine playing, the results are devastating (Chapter Three). The gamblers’ distress is compounded because they are then subjected to pathological treatments which ‘discover’ and focus on personal deficits. They are then individually blamed for the social issued of gambling-related problems.

Besides containing concerning economic and social implications, the situation is also open to moral judgements regardless of an individual’s personal views on gambling. Combining the facts that economic loss for the punter is programmed into machines, and the probability of winning the Jackpot is minimal, with the constellation of psycho-structural characteristics of the machines which incite natural responses of continuous and persistent play, we have a potentially dangerous financial situation. Add the facts that poker machines are presented as financially profitable, and marketing strategies are designed to not only purposefully seduce every-one into playing the machines, but to incite persistent playing (for example, as described in Chapter Six, the strategies used by the venues to keep people at the machines), to the massive profits being made by the entrepreneurs, hoteliers and corporations from poker machine playing, the situation is without doubt exploitation. Add the fact that those whose financial demise provides for the gaming industry’s profits, and who are doing exactly what the gaming industry have set out to incite, that is feed their life savings into the machines, are then scape-goated in order to legitimise the industry and protect their vested interests, the situation is morally reprehensible.

 

IMPLICATIONS FOR SOCIAL WORKERS

More often than not, people do not present to services with gambling as the problem because of the felt shame, and/or believe that they will not get assistance (food, money) if the service is aware that ‘they gambled all their money away’. Gambling issues are still under the rubric of the ‘deserving poor’ and the ‘undeserving’ poor. Nor do gamblers report until their resources are exhausted.

It is therefore vital that social workers be aware of the newly created problem gambling issue and include it in their repertoire of other social issues for example, poverty, domestic violence, child abuse. Because of the devastation, and the ensuing feelings – suicide, guilt, depression, anxiety, shame the approach used by social workers is required to be sensitive. However, it must also be gently open to the possibility that gambling is the problem.

The social work profession in our political and social environment provides for many ethical and value dilemmas for social workers. Excessive gambling could see social workers experience value conflicts. Excessive gambling can involve domestic violence, child abuse and neglect, which are social issues many social workers confront daily. However, gambling is primarily about ‘money’. During the process of involvement gamblers eventually hold a different value system regarding money (Chapter Three). Money is for gambling, not for necessities of life. Given that social workers are mainly drawn from the middle classes, their values regarding money could be severely tested by the extreme financial losses incurred from gambling. It is possible that for some, understanding, empathy and unconditional positive regard might require an understanding of the process of gambling, and the worker’s self-reflection regarding his/her value of money.

Understanding, empathy, and unconditional positive regard also require a framework containing the structural approach to social work. Otherwise these attributes can become translated into pathologising and victimising strategies of only ‘counselling’ the victim and/or teaching them budgeting skills. In order not to ‘treat’ the gambling problems in isolation of structural causes, it is essential that the structural causes of excessive gambling be the social worker’s world-view.

The pursuit of social justice is a core-principle of the social work profession (Australian Association of Social Work, 1994). Social work values hold an obligation to protect members of society from harm. Therefore, the values and principles inherent in the social work profession compel workers to challenge the government and the gaming industry, in conjunction with depathologising those presenting to services. Following are suggestions for social workers and the profession to combat the gambling issue.

 

Suggestions

  • Lending support to anti-gambling voices – The ‘No-Pokies Campaign’, Church groups
  • Researching the gambling industry’s ploys rather than the victim’s motivations or devastation
  • Acquiring the knowledge needed about the gaming industry, and then informing the clients of how they have been deceived – the raising of consciousness.
  • Writing effective case-notes. Case-notes can read ‘Jane was given wrong information by the gaming industry regarding the possibility of winning money. She was also coerced through manipulation and abuse of the human sciences into persisting in playing the poker machines – a relationship which the gaming industry is well aware of’. By reporting that ‘Jane is suffering from severe depression due to a relationship breakdown, and became addicted to the poker machines’, maintains a focus on the victim, and translates into pathology.
  • It is vital for social workers to verbally communicate the structural issues of gambling. Within their personal and professional life, social workers can continually frame the gambling problem as a structural issue. In particular messages to media. Instead of exacerbating on what gamblers do, reports to the media must contain the structural issues. For example, instead of reporting that gamblers steal money from their children’s money boxes, steal caravans, cars, and embezzle their employees, social workers can report ‘The government and the gaming industry have misinformed our clients regarding the economic value of poker machine playing. Our clients made rational decisions in deciding to play poker machines. However, poker machines are programmed for punters to lose, the gaming industry purposefully incite persistent playing’. Focus on the excessive gamblers keeps the industry safe from exposure and attention. It also exacerbates the opportunity to further pathologise the victims as they are then judged by prevailing value systems.
  • A new social heading also can be constructed. Terms such as addiction, compulsive, neurotic, excessive can be avoided and replaced by a term that does not implicate the pathology of the gambler.

INTRODUCTION AND CONTENTS

CHAPTER 1: THE SCAPE-GOATED

CHAPTER 2: FROM A SIN, TO A VICE, TO A DISEASE, TO A SOCIAL VIRTUE

CHAPTER 3: TWO TYPOLOGIES OF GAMBLERS? A LITERATURE REVIEW

CHAPTER 4: POKER MACHINES– THE LETHAL MONEY STRIPPERS

CHAPTER 5: THE SCAPE-GOATED

CHAPTER 6: THE FIELD OBSERVATION

CHAPTER 7: QUESTIONNAIRE SURVEY

REFERENCES

APPENDICES