CHAPTER 7:QUESTIONNAIRE SURVEY

RESULTS AND DISCUSSION

INTRODUCTION

At this stage of the study, a critical structural analysis of the gaming industry at the political, social, and operational levels – the venues and the poker machines, has been provided. This chapter examines the ‘other’ side of the gambling activity – the poker machine players, not as victim research, but to evidence the success of the gaming industry’s strategies which encourage poker machine playing, and to reveal the impact of the poker machines and the venues’ methods to extract the gambling dollar of players.

 

RESULTS

  1. DEMOGRAPHICS AND GENERAL GAMBLING BACKGROUND

Sixty-one people responded to the survey. There were 31 (50%) males and 29 (49%) females, and one missing gender data which has been included in the analysis. Ages ranged from 18 to 75 and over, with 82% of respondents being between the ages of 35 to 74, half of whom were at the higher end of the age range (55-74). These ages reflected the demographics of the suburbs surrounding the hotel.

Thirty (49%) respondents were classified as occasional gamblers as they gambled less than once a week. Thirty (49%) were classified as involved gamblers as they gambled once a week or more. There was one missing frequency data which has been included in the analysis.

Thirty-three (54%) respondents had parents who participated in some form of gambling. Horseracing was the gambling activity most participated in by the respondents’ parents.

Fifty-one (84%) respondents had been playing the poker machines for 1 to 5 years reflecting the time the casino opened and the introduction of the machines into the hotels and clubs. The mean average of time spent in sessions of play was 60.8 minutes. The range was 10 minutes to 3 hours.

Forty-one (67%) respondents participated in other gambling activities. In a question requesting respondents to tick as many as applicable the most popular ‘other’ gambling activities were lotteries (35), keno (19), racing (17), and bingo (14). There was a significant gender difference between participation in ‘other’ gambling activities. Men (26, 84%) were more likely to be involved in other gambling activities than women (15, 52%). Racing was found to be the activity men participated in significantly more than women did.

Results showed that respondents were more likely to be introduced to poker machine playing by patronising a hotel (41%), attending the casino (19%), by friends (18%), and by travelling interstate to New South Wales (11%).

 

  1. MOTIVATIONS FOR PLAYING

The most popular motivations for starting to play the ‘pokies’ were found to be to try one’s luck (48%), for enjoyment (46%), to win money (38%), and curiosity (21%). Motivations for playing had not changed significantly since starting to play till time of survey except curiosity had been satisfied.

  1. PROMOTIONS, MARKETING, VENUE

All respondents were aware of the promotions and deals within the venue, and in particular the cheap meals. Respondents indicated that on average they utilised the promotions 68% of the time. However, when asked how important these promotions were in determining whether or not they played the poker machines (Appendix C, Q21c, Table 3b), by far the majority of the response was ‘Not Important’. Thirty-five (57%) of players indicated that they never play the machines in order to win extra prizes, and 21 (34%) indicated that they do sometimes.

Proximity was given as the main attraction of the venue. Friendly staff and the atmosphere was also indicated as an attraction, but had a greater role for the regular gamblers.

Poker machine playing was significantly viewed as a leisure activity, and as fun. It was viewed equally as gaming and gambling. Playing was minimally indicated as being seen as a way to make money.

 

  1. POKER MACHINE CHARACTERISTICS

In an open question respondents indicated that the main attraction to playing on the machines was the chance to win money. Fun and relaxing were also indicated. However, if the categories of fun, relaxing, social, and diversion, are collapsed under the one category of ‘leisure’, leisure was given as the main attraction to the playing of poker machines.

Involved players, more than occasional players were more likely to see the chance of winning as the main attraction.

Thirty-seven (61%) players had a favourite machine, particularly the involved players. Results show that familiarity with the machine (33%) and understanding the payout table (25%) are the main attractions to their favourite machine. That the machine pays out more wins (21%) rated next. Pictures and symbols were also attractions (20%) with the machine being ‘lucky’ (18%) rating next.

In a contradictory result 28 (46%) respondents expected to win from pokie playing, while 29 (48%) did not expect to win. Yet, when asked in Q(24) ‘Is it possible to win overall from poker machines?’, 50 (82%) of respondents thought it was impossible to win overall from poker machines. Involved gamblers were more likely to expect to win.

 

  1. CHANGES IN GAMBLING HABITS

There appears to be a significant association between the level of gambling involvement and increase of gambling habits, and changes in gambling habits. Following are the tabulated results –

 Table 5(a) – Change in Frequency

VARIABLE

 

Gender

Gender

Group

Group

 

Q6. Since you started to play the poker machines, have you found that the frequency has changed in any of the following ways?

Overall

 

 

(n=61)

Men

 

 

(n=31)

Women

 

 

(n=29)

Occasional

 

 

 (n=30)

Involved

 

 

(n=30)

Increased

13 (21%)

7 (22%)

6 (21%)

4 (13%)

8 (27%)

Decreased

13 (21%)

8 (26%)

4 (14%)

10 (33%)

3 (10%)

Pattern of increase, then decrease

 26 (42%)

 12 (39%)

 15 (52%)

 10 (33%)

 16 (53%)

Note: Where figures do not sum to 100% there is missing data.

 

There appears to be a significant association between gambling frequency and response to this question. Involved gamblers are likely to have increased their frequency in playing the machines (27% vs. 10%), whereas occasional players are more likely to have decreased their frequency (33% vx. 13%). There was no significant gender differences.

 

Table 5(b) – Change in Time Spent Playing

VARIABLE

 

Gender

Gender

Group

Group

Q(8). Since you started to play the poker machines, have you found that the amount of time you spend playing has changed in any of the following ways?

Overall

 

(n=61)

Men

 

(n=31)

Women

 

(n=29)

Occasional

 

(n=30)

Involved

 

(n=30)

Increased

11 (18%)

5 (16%)

6 (20%)

3 (10%)

7 (23%)

Decreased

14 (23%)

9 (29%)

4 (14%)

10 (33%)

 

Pattern of increase then decrease

11 (18%)

2 (6%)

9 (31%)

4 (13%)

7 (23%)

Stayed the same

22 (36%)

14 (45%)

8 (28%)

10 (33%)

12 (41%)

Note: Where figures do not sum 100% there is missing data.

Involved gamblers are more likely to have increased the amount of time in each session than occasional gamblers (23% vs. 10%), whereas occasional players were more likely to have decreased the amount of time (33% vs. 13%). There were no significant gender differences.

 

Table 5(c) - Change in Expenditure

VARIABLE

 

Gender

Gender

Group

Group

Q (11). Since you first started playing poker machines have you found that the amount of money you spend has changed in any of the following ways?

Overall

 

(n=61)

Men

 

(n=31)

Women

 

(n=29)

Occasional

 

(n=26)

Involved

 

(n=30)

Increased

12 (20%)

8 (26%)

4 (14%)

1 (3%)

11 (37%)

Decreased

10 (16%)

6 (19%)

4 (14%)

6 (20%)

4 (13%)

Depends on what I can spare

18 (30%)

7 (23%)

11 (38%)

13 (43%)

4 (13%)

Patterns of increase then decrease

6 (10%)

2 (6%)

4 (14%)

1 (3%)

5 (17%)

Stayed the same

11 (18%)

7 (23%)

4 (14%)

5 (17%)

6 (20%)

Note: Where figures do not sum to 100% there is missing data.

 

This table shows that involved gamblers are significantly more likely to increase the amount they are spending than occasional gamblers (37% vs. 3%). There were no significant gender differences.

 

Table 5(d) – Chasing Losses

VARIABLE

 

Gender

Gender

Group

Group

Q (25). When you gamble do you go back another time to regain your losses?

Overall

(n=61)

Men

(n=31)

Women

(n=29)

Occasional

(n=30)

Involved

(n=30)

YES

26 (43%)

12 (39%)

14 (48%)

9 (30%)

17 (57%)

NO

32 (53%)

18 (58%)

14 (48%)

19 (63%)

13 (43%)

Note: Where figures do not sum to 100% there is missing data.

 

Involved gamblers (57%) are more likely to ‘chase losses’ than occasional gamblers (30%). There were no significant gender differences.

INTRODUCTION AND CONTENTS

CHAPTER 1: THE SCAPE-GOATED

CHAPTER 2: FROM A SIN, TO A VICE, TO A DISEASE, TO A SOCIAL VIRTUE

CHAPTER 3: TWO TYPES OF GAMBLERS? A LITERATURE REVIEW

CHAPTER 4: POKER MACHINES– THE LETHAL MONEY STRIPPERS

CHAPTER 5: THE SCAPE-GOATED

CHAPTER 6: THE FIELD OBSERVATION

CHAPTER 8: CONCLUSION

REFERENCES

APPENDICES