CHAPTER 3: TWO TYPES OF GAMBLERS?

A LITERATURE REVIEW

‘…one is sensibly engaged in a leisure activity whereas the other is out of control; that one is adjusted, whereas the other is maladjusted; and that one is healthy, whereas the other is sick’ (Walker, 1995, p.134).

 

INTRODUCTION

This chapter provides a critical review of professional gambling literature pertaining to gamblers. The review reveals that personal deficit theories, although many and varied, tend to be the dominant theoretical approach that guides present knowledge and treatment of excessive gamblers. Environmental factors are researched, but are generally confined to familial conditioning in the form of dysfunctional families, or role-modelling by dysfunctional others. Subjects for research are mostly those who have sought help from Gamblers Anonymous, and those who are patients in clinical setting s for their gambling problems.

Why people gamble is the main concept within the gambling literature, with the main focus on excessive gamblers. From the critical review of the literature the author conceptualised that the population for inquiry is divided mainly between ‘social’ and ‘pathological’ gamblers. For the social gamblers general theories of gambling are applied. The excessive gambler is not so fortunate.

For the purpose of gambling research, sub-categories, for example, occasional, regular, frequent, heavy, excessive have been formulated by researchers, the criteria based on levels of time, frequency, and expenditure on gambling. However, the sub-categories are still subjected to the different theoretical approaches. The excessive gambler is subjected to personal deficit theories, while the remainder are collapsed into a category of a healthy homogeneous group of social gamblers who gamble as a result of cultural influences or healthy psychological and emotive motivations. Thus, the literature creates two types of gamblers – social and pathological, a distinction that is particularly useful for the gaming industry, as illustrated in the introduction of this thesis.

 

GENERAL THEORIES OF GAMBLING

The main explanations given for ‘social gamblers’ participation in the activity are provided by social learning theories, reference groups, and the cultural context within which people exist. Where psychological theories are applied, ‘social gamblers’ are translated as ‘healthy’.

It has been shown conclusively that the amount of gambling in a community increases with the introduction and legalisation of new forms of gambling (Haig, 1985). The more available and accessible, the more people will participate, which infers gambling is a popular past time. Positive attitudes held by a culture toward gambling encourage the activity. For example, in a country like Australia, the non-gambler is negatively stereotyped as a ‘wowser’, so it is little wonder that there are high levels of involvement in Australian gambling. On the other hand, McMillen (1990) argues that Australians are prolific gamblers only because the activity is so widely available and accessible.

Grichting (1986) found that for those he researched, religious affiliation was the prime determinant of the level of participation in gambling. Catholics are disproportionately heavy gamblers and become more so as they perceive themselves as more religious. Protestants do gamble, but tend to gamble less as they claim a higher degree of religiosity. The Protestant work ethic’s view on gambling was that it ‘broke the nexus between work, merit and reward: it was opposed to accumulation of property through hard work, which was central to capitalism’ (Fox, 1988, p.86).

Many cultural and subcultural factors influence the individual through the agency of reference groups. Gender differences in gambling are highly influential. Australia is a prime example. In the past gambling in Australia has been a man’s realm – particularly horse racing, which limited the social acceptability for women to gamble, thus their noticeable absence from the activity, other than for display (Summers, 1994). Today, with the social acceptability of commercial gaming for women, they participate equally, and are the ‘new’ gamblers.

Work groups and social peers also influence the individual’s gambling participation. Socio-economic status influences the level of participation, the type of gambling activity and the amount of money available to spend. These differences are not characteristics of the individual, but rather of the socio-economic reference groups to which they belong. Socio-economic status determines leisure pursuits, so leisure is a class-based activity (Jamrozik, 1991). Gambling as leisure is therefore a class-based activity. The wealthy will attend the socially acceptable venues for their class, while the ethos of mate-ship and the pub mentality of the ‘working class man’ see them attend ‘pubs’ to gamble (Walker, 1995, p.124). Gambling is primarily about money so differences between classes exist in the level of participation and the amount of money available to spend on gambling.

However, the differences in the amount of money available to spend does not mean that the less affluent spend less because there is no correlation at all between amount spent of gambling and income (Delfabbro and Winefield, 1996). Rather, it means that for the less affluent, a greater part of their income is spent, and are more likely to experience difficulties with gambling sooner than those with a larger ‘pot’ to lose.

Cornish (1978) identified the family as an important training ground for gambling. Children learn about the excitement of gambling by watching the reactions of their parents. Furthermore, parents involve their children in gambling by asking their advice, and giving them a role in the actual gambling activity – for example filling out the tickets and holding the money. Vicarious learning of gambling is a serious issue when considering the negative impacts of gambling and the proliferation of the gambling activities today.

Extensive advertising and television teaches the viewer about gambling – where to go, how exciting gambling is, and more importantly what the prize can mean in one’s life. In this way gambling behaviours are communicated as appropriate ‘and the salience of the payoff is increased’ (Walker, 1995, p.125).

According to Thomas (1901, in Dickerson, 1984) people gamble because it is in their very nature. The ability to manage unpredictable events is an instinctive one of evolutionary importance. The absence in organised society of risk results in this instinctive drive finding satisfaction in gambling. Wykes (1964) claims that gambling in the sense of placing bets is part of a cultural pattern (an exceedingly ancient one), rather than being instinctual. Competition is inherent in gambling, and although ‘the baby’ is born with the competitive spirit as children’s games display, the fasciation with the elements of risk and the chance of gain develops later in the child’s life through cultural experience. Wykes (1964, p.28) states ‘Gambling is a mental phenomenon as fire is a physical one…’

Smith and Abt (1984) also claim that gambling for economic gain and the passion to win is a soialisation process. In their research of gambling as play they found that play is a kind of gambling in itself. Children’s games contain elements of chance and skill but children’s games such as marbles, and children’s card playing, card flipping, and ball-games are played for fun. Even though the games provide the opportunity to test their prowess, and their luck, the rewards are intrinsic. However, play reflects the dominant culture within which it is participated. In the Western culture both materialism and competition are two distinguishing feature, thus paly and games, and particularly their commercialisation, have undergone significant changes. Instead of being make-believe, pointless other than its intrinsic meaning (Huizinga, 1955), a necessary occupation separate from the rest of life, and a source of joy and amusement (Caillois, 1979), play now has consequence in the real world, and serves as a means of competition and economic gain. ‘In a world that encourages great expectations while offering diminishing opportunities for fulfillment, the playing of gambling games provide a form of recreation that is a product of and a contributor to prevailing cultural myths’ (Smith and Abt, 1984, p.122). Thus, the notions of taking chances and testing skill are inherent in human beings, as they are also elements in play and gambling, but ‘playing’ for money and with the necessity to ‘win against’ are the products of a socialisation process.

Kusyszyn (1984), sees gambling as legitimate adult play and is ‘without doubt psychic play pleasure for the vast majority of persons who gamble’ (1984, p.133). He views gambling as a functional play activity that provides a convenient means of satisfying two basic human needs – the confirmation of existence and affirmation of worth. Players are provided with opportunity to learn self-control, to act upon free choice, and to take full responsibility for their actions. These self-growing elements provide a sense of identity and the creation of one’s sense of worth. The feelings of euphoria, high arousal, excitement and stimulation provide players with feelings of ‘really living’ and confirm their existence. Players experiencing fantasy and dreams of luxury, both of which are not generated by the routine of everyday life. Players are empowered as they have mastery over their own gambling destiny.

To win money (Walker, 1995); excitement (Caldwell, 1985b); it is where the ‘action’ is (Goffman, 1969); and pleasure, leisure and socialisation (Dickerson, 1984), have been provided as reasons for gambling. Moody (1985, in Walker, 1995) even suggests that money could be dispensed with all together because the ‘thrill’ that comes with gambling is the main reason why people gamble. Devereux (1968, p.53, in Caldwell, 1985, p.22) describes gambling as an activity ‘directed toward a consciously recognised economic end’ and an ‘expressive activity enjoyed as an end in itself’.

 

THE EXCESSIVE GAMBLER

Although, as Rosecrance (1985) avers that the medicalisation of heavy gambling was the consequence of social and political motivation in order to get a better ‘deal’ for the excessive gambler for they could be ‘treated’ rather than morally punished or incarcerated by the law, the causative factors of excessive gambling remain located within the individual.

 

Psychoanalytic theories

Psychoanalytic theories explore central explanatory concepts of neurosis, sexual, tension, guilt, and masochism. Freud’s psychoanalytical theory assumed that excessive gambling is a substitute for masturbation –

The ‘vice’ of masturbation is replaced by the addiction to gambling; The irresistible nature of the temptation, the solemn resolutions, which are nevertheless invariably broken, never do it again, the stupefying pleasure and the bad conscience which tells the subject that he is ruining himself (committing suicide) – all these elements remain unaltered in the process of substitution’ (Halliday & Fuller, 1974, p.172).

Freud’s analysis has been questioned because of inherent cultural (Halliday & Fuller, et. Al., 1974) and gender biases (Walker, 1989), and where the excessive gamble feels guilty after failing, the masturbator feels guilty at the success of the activity (Walker, 1995). However, Wykes (1964) notes that in a letter to his wife, Dostoyevski, a classic gambling figure in the universal history of gambling, wrote that he experienced orgasm on losing a large sum at roulette one night.

Excessive gambling has been interpreted as a quest for mother’s love (Matussek, 1953, in Dickerson, 1984), a defence against depression, and as an unsuccessful defence against an underlying anal fixation (Halliday et. Al., 1974). However, there is no evidence supporting depression as a cause of heavy gambling (Walker, 1995). Depression is a result of devastating losses, and the temporal order of the depression and the gambling is difficult to untangle (Walker, 1995).

Bergler’s (1957, in Hess and Diller, 1969, p.24) psychodynamic theory of gambling motivation asserts that the compulsive gambler is a ‘genuine neurotic, high in anxiety and moved by unconscious aggression and rebelliousness, ruled by the ‘pleasure principle". This pleasure seeking behaviour results in strong feeling of guilt, which can be assuaged only through self-punishment, accomplished by continual gambling and inevitable losing. This theory sees the gambler as a neurotic who transfers his anxiety onto the gambling game itself rather than confronts the real source of his anxiety. However, anxiety is also a symptom of the financial losses incurred by excessive gambling. Like depression, the temporal order is difficult to establish.

 

Gambling as a Compulsion.

Bolen and Bolen (1968, in Dickerson, 1984) viewed pathological gambling as a complex symptom to be found in a wide variety of psychiatric disorders rather than a specific disorder in its own right. However, in 1980 the American Psychiatric Association defined it as a separate disorder. Excessive gambling was diagnosed in the Diagnostic Statistical Manual (DSM) 111 (American Psychiatric Association, 1980) as a compulsion listed with other impulsive behaviours such as kleptomania, and obsessive-compulsive disorders. The term ‘compulsive gambler’ was born. Essential features of pathological gambling were diagnosed as being chronic and progressive failure to resist impulses to gamble and behaviour that compromises, disrupts, or damages personal, family, or vocational pursuits (American Psychiatric Association, 1980).

In the following decade it became clear to the medical community that excessive gambling did not have the characteristics of a classical compulsive neurosis (Dickerson, 1984). Where compulsions are banes in life, activities that the patient does not look forward to, gamblers look forward to the prospect of gambling (Lesieur, 1990, in Walker, 1995).

 

Excessive Gambling as an Addiction.

The trend shifted to seeing problem gambling as an addiction. The revised DSM 111 (American Psychiatric Association, 1987) defined problem gambling in terms of criteria which are very similar to those for alcohol and drug dependence. DSM 1V (American Psychiatric Association, 1991) continued with the core idea that pathological gambling is similar to psychoactive substance dependency (Walker, 1995).

However, the addiction model was defined in terms of consumption of drugs, but gambling is an activity rather than an ingestion of substances (Walker, 1989). Also, the model demands a biological and physiological base, but the neurochemical explanations offered for the actions of drugs have not been satisfactorily generalised to excessive gambling (Carlson, 1990). Finally, theories of drug addiction emphasise the avoidance aspects of the behaviour, whereas theories of gambling emphasise the positive reinforcements associated with the activity (Walker, 1989).

Theories of addiction broadened as similarities of behaviour were discovered between a whole range of excessive behaviours and drug addiction. For example, excessive eating (Orford, 1985), loving too much (Norwood, 1988), jogging and exercise (Solomon, 1980, in Walker, 1995), and computer games (Brown, 1990 in Walker, 1995). Excessive gambling was then incorporated into the more general framework of addictions.

Parallels of behaviour were ‘Progression, preoccupation, loss of control and disregard for the consequences’….(Lesieur and Blume, 1993, p.98.). Individuals were secretive about their behaviour and became socially isolated. They used their dependency as a relief of anxiety, boredom, and depression. Furthermore, people suffering from these disorders exhibited similar patterns of affective illness (Lesieur and Blume, 1993). Also all disorders produce serious health problems, as well as social difficulties. They suffer from serious ill health, and socially from enormous debts, illegal activity, and loss of employment (Lesieur and Blume, 1993).

Jacobs (1986) extending the addiction model established an Addictive Personality Syndrome (APS) which contained two specific sets of inter-related predisposing factors that were characteristic of persons with a high potential for developing an addiction – the addicted personality. Based on addiction being defined as ‘a dependent state acquired over time to relieve stress’ (Jacobs, 1986, p15) the predisposing factors were: an abnormal unipolar physiological resting state that is chronically and excessively depressed or excited with the individual urgently needing dramatic relief from stress, thus the addiction; and childhood experiences producing ‘deep feelings of inadequacy, inferiority, and a sense of rejection by parents and significant others’ (Jacobs, 1986, p.21).

In a subsequent study Jacobs (1989) describes problem gambling as a ‘family disease’ and is often ‘an insidious and progressive intergenerational affair, provoked and perpetuated by successive dysfunctional family relationships’ (1989, p.257).

However, not all such hyper- or hypo-aroused individuals are addiction prone (Walker, 1995). Also Leary and Dickerson (1985) found that the baseline arousal state between heavy gamblers and the normal distribution to be similar. Similarly it would be expected that heavy gamblers would report rejection in childhood, but there has been no evidence with which to test Jacob’s hypothesis (Walker, 1995).

 

Personality Based Predispositions to Excessive Gambling.

To explain excessive gambling psychological tests of gamblers have attempted to establish homogenous ‘ideal types’. However, results suggest that the assumption of a unique set of variables common to ‘pathological’ gamblers are an oversimplification and a ‘fruitless direction for research’ (Blaszczynski and McConaghy, 1989, p.42).

Three personality dimensions have been the focus of many attempts to isolate the personality characteristics that are associated with heavy gambling: locus of control (Rotter, 1966, in Walker, 1995); sensation seeking (Zuckerman, 1979, in Walker, 1995), and extroversion, and introversion (Eysenck, 1970). However, even though gamblers report that gambling is an exciting, sociable activity, results of the studies are inconclusive and personality differences have not been established (Dickerson, 1984). Since the majority of studies examine gamblers at the end of their gambling career, and the gambling process has a detrimental effect on the participant, the search for personality based predispositions is difficult because the argument can become circular – did the gambling cause the trait, or was the trait there in the first place? (Walker, 1995).

 

Phases of ‘Compulsive’ Gambling.

The medical model postulates that the course compulsive gamblers take runs similar to the course of a disease (Custer and Milt, 1985). The first phase is the winning phase where the gambling is experienced as enjoyable, stimulating, and pleasurable. The gambler experiences ‘early wins’ an established precursor to the continued involvement in gambling (Walker, 1985) for it establishes a false optimism about the ability to win. Cognitive abilities are utilised as they develop techniques and strategies to increase their winning potential. When a bet is lost, the encouragement comes from other gamblers to continue. Also the activity is blamed – for example a ‘poorly dealt hand’ (Gaudia, 1989, p.239) which maintains the idea that the locus of control is within the gambler. So, both winning and losing excites the gambler to continue.

In the second, or losing phase, gambling becomes the dominant force in the gambler’s life. Increased risk taking and increased betting occurs, and losses begin to accumulate. In this phase gamblers become obsessed with winning in order to recoup losses as they become involved in ‘chasing their losses’ (Lesieur, 1984). Betting becomes reckless and desperate. To conceal the extent of their losses, gamblers start to lie about the disappearing money. They start to borrow money from family, friends and other gamblers.

Finally, in the third or desperate phase, a gambler has hit rock bottom (Martinez, 1983, in Gaudia, 1989). A cycle of lying has been created with relatives, friends and employers. They resort to illegal methods to obtain money (Lesieur, 1984). Forgery, theft and embezzlement are the most frequent crimes committed (Gaudia, 1989), although the gamblers reframe their actions as simply borrowing until they win the money to pay back the amount taken. Gamblers hold a different money value system. Money is for gambling, not for necessities (Dickerson, 1984). Suicide, threats of divorce, the risk of incarceration, firing from employment face the gambler. Gambling has lost its excitement, and self-worth has been devalued and depression takes over. This is a dangerous and critical time; one out of every five compulsive gamblers attempts suicide at this point (Custer and Milt, 1985).

 

Effects of Excessive Gambling.

The consequences of excessive gambling are devastating. Virtually no area is left untouched. Gamblers lose their employment, their homes and other material possessions. They also lose their families and other social relationships. Excessive gambling can involve domestic violence, child abuse and neglect, and breakdown of families. Unlike alcohol or drug taking, where the breakdown of the physical body provides a severe boundary, gambling is not self-limiting – the only limit is a financial one, for money is the substance of gambling. In desperation, the gamblers turn to loan sharks, and crime, and find themselves within the legal and penal system (Gaudia, 1989).

Excessive gamblers suffer distortions in thinking, anxiety and panic, desperation, depression, guilt and shame, hopelessness, grief, with suicide a constant threat (Lorenz and Yaffe, 1986). The constant financial and emotional stress leads to physical problems – for example, high blood pressure, stomach disorders, sleeplessness.

Families of excessive gamblers also suffer devastating consequences (Lorenz and Yaffe, 1988). Economically, there is the loss of money required to pay for essentials, and eventually loss of their material possessions, including their homes. Families live in fear and isolation as they too can be threatened by loan sharks, and withdraw from friends and society for they see themselves as outcasts because of their shame. The constant stress creates mental and physical ill health. The intra-personal dynamics see partners scape-goated and they begin to self-blame, become depressed and also consider suicide (Gaudia, 1987). Wives of ‘compulsive gamblers’ are not only faced with strong feelings of anger, guilt, isolation and depression as a result of gambling, but also suffer from a multitude of physical symptoms associated with these overwhelming feelings, such as chronic or severe headaches, breathing difficulties, back-aches, stomach problems and menstrual irregularities (Lorenz and Yaffe, 1988).

Research into the effects on children of excessive gamblers is scarce. Gaudia (1987) and Custer and Milt (1985) assert that it would be expected that children would suffer serious levels of emotional problems and dysfunctional behaviour due to the dysfunctional family dynamics, and emotional, social, and maternal deprivation.

 

TWO TYPOLOGIES OF GAMBLERS?

Reflection on the review indicates that the literature creates the concept that there are two typologies of gamblers – social and pathological, the latter subjected to pathological theories of explanation. It is in this conceptual distinction of gamblers that is operationalised by the gaming industry to reinforce the legitimacy of the industry. It is argued by the author of this thesis, that this concept is erroneous.

The typologies create several notions. Firstly, that all gambling activities are an homogenous activity, while the gamblers are ‘different’. Secondly, created is the notion that there are just two types of people who gamble, and the difference between them is pathology. One gambler is ‘sensibly engaged in a leisure activity whereas the other is out of control; that one is adjusted whereas the other is maladjusted; and that one is healthy whereas the other is sick’ (Walker, 1995, p.134). Thirdly, the notion is created that all gamblers, except those pathological few, do not experience any difficulties with gambling. All of which translates into ‘there are no problems inherent in gambling, the problems lie in just a few ‘sick’ individuals’.

These notions have political and social implications already discussed in the introduction to this thesis. The following two chapters reveal that these notions are erroneous. Chapter four examines the gambling activities, in particular the poker machines. It also analyses the advertising and marketing strategies of the gaming industry, which lure people into poker machine playing. Chapter five provides an analysis of the two typologies of gamblers.

INTRODUCTION AND CONTENTS

CHAPTER 1: THE SCAPE-GOATED

CHAPTER 2: FROM A SIN, TO A VICE, TO A DISEASE, TO A SOCIAL VIRTUE

CHAPTER 4: POKER MACHINES– THE LETHAL MONEY STRIPPERS

CHAPTER 5: THE SCAPE-GOATED

CHAPTER 6: THE FIELD OBSERVATION

CHAPTER 7: QUESTIONNAIRE SURVEY

CHAPTER 8: CONCLUSION

REFERENCES

APPENDICES