CHAPTER 1: INTRODUCTION TO THE UNFAIR DEAL

 

CONCERN OF THE STUDY

The concern of this thesis is the pathologising of the people who experience difficulties with poker-machine playing. Even though gambling has undergone a radical change in social construction, the social heading for problem gamblers remains the same. People with gambling-related problems are still labelled ‘compulsive’ and ‘addicted’, marginalised as ‘deviants’, and ‘treated’ under a medical or counselling model. The gaming industry, sectional interests, and political representative reinforced the deviance.

The Australian Gaming Industry, and particular political representative, claim that: the industry is not to blame for the ‘addicted gamblers’ problems; that the industry’s actions are in no way related to the development of excessive gambling; the advertising and marketing strategies are designed to lure the recreational gambler and promote social gambling only; and that no-one is coerced into gambling because each person has the freedom to make their own choice as to whether to gamble or not.

It is the contention of this thesis that; the Australian Gaming Industry and particular political representatives are to blame for the gambling problems; that the industry’s actions have a direct relationship with the development of problem gambling; and the advertising and marketing strategies are designed to seduce every potential gambler. Rather than being a leisure activity of choice, it is contended that the opportunity for poker machine players to make informed ‘free’ choices regarding their participation in the activity is eroded by emotional and psychological manipulation, and calculated misinformation which is lacking in truth.

Ms McGregor, the Australian Hotel’s Association communications manager, told the Social Development Committee into gambling, ‘Only 1.16 per cent of all gamblers had an addiction problem and ultimately people were responsible for themselves’ (Coorey, May 8th 1997). The percentage quoted is from the research when only one out of the States surveyed had poker machines (The Hill Report, 1995). Ms McGregor also said, ‘Yes, gambling can get out of control but they can get back under control’ (Innes, May 8th 1997).

In his defence against petitions in Port Pirie, which are calling for the reduction of the number of machines and hotel trading hours, the licensee of the Port Pirie ‘International Hotel’ told the local newspaper,’ that people did not have to play poker machines if they did not want to ‘(The Recorder, Port Pirie Newspaper, 1997). Lloyd Williams, chairman of the Crown Casino, told a press-conference held prior to the opening of the new Crown that ‘1% of the community has got compulsion of one form or another, whether it be streaking, drugs, or gambling’. That’s a community problem (McKue, 7th May 1997). Jeff Kennett, Victoria’s premier and ardent supporter of commercial gaming, asserts that gambling is a ‘leisure activity of choice’.

The Australian Hotels Association and the Licensed Clubs Association claim that they are the most responsible gambling hosts in Australia because they have set aside $1.5 million a year to ‘voluntary’ contribute to the Gamblers Rehabilitation Fund, and have run its on-site Smart Play and Guidelines programs to promote responsible gambling. Ms McGregor said ‘What else can you do? We’ve taken the most responsible action we can’ (Coorey, 8th May 1997).

However, the responsible action is in the best interest of the gaming industry, as the funding is minimalist, residualist, and a powerful control mechanism.

Firstly, the industry is seen to be dealing responsibly and ‘caringly’ with the gambling problem which reduces community and legislative resistance to the spread of the industry. Secondly, the funding, administered through Family and Community Services, was established for the provision of rehabilitation services for gamblers and their families. The funding objectives are quite clear: ‘All the gambling resource centres are required to provide financial counselling, therapy for problem gamblers, their families and significant others and community education and information’ (Department of Family & Community Services, ‘Gamblers Rehabilitation Fund’ March 11th 1996).

The funding objectives are pathologising measures for they aim to ‘cure’ the ‘sick’, and they hold the gambler individually responsible for the social issue of problem gambling. The gambling industry, the profit makers, and the government are thus exonerated of their responsibilities and remain blameless for the ‘problem gambling’ which this thesis contends they have caused.

Thirdly, by funding the services the industry maintains control of the problem gambling arena. Funding budgets are mechanisms for control, and power remains centralised in the industry. Challenges to the gaming industry and the governments are severely diminished. How data is presented, what data is disclosed, policies of the services, the staff, the models of intervention, which information is given to the general public and the education programmes, are necessarily in accordance with the industries agenda.

When considering the massive profits generated from gambling, this voluntary contribution of $1.5 million is an inexpensive method to further the interests of the industry. When a player feeds all of his/her money into the poker machine, the individual is doing precisely what the gaming industry has set out to incite. Yet the player is then scape-goated as deviant, and the gaming industry can then claim their innocence. Thus the entrepreneurs and corporations remain legitimated.

Another powerful method of control and legitimation is the gaming industry’s utility of two social constructions. The industry asserts that the gambling population consists of two categories – the ‘social majority’ and the ‘pathological few’. These constructs have serious political and social implications, and serve the vested interests of the gaming industry for several notions are created by the dividing constructs.

Firstly, is the notion that problem gamblers exist ‘outside’ of the gaming structures as an aberration of gambling, rather than as a natural outcome. Therefore the gambling industry can stay legitimated in its actions, and continue to expand. Secondly, that these people are ‘sick’ thus the gaming industry and the governments cannot be held responsible for gambling related problems, and thus will not have to change their actions.

Thirdly, the distinction contains two qualitative and quantitative typology’s of people: social gamblers who constitute the majority and who do not experience problems with gambling; and the pathological few who suffer from compulsive gambling. The notion is created that, except for a dysfunctional few, no-one else who participates in poker machine playing experiences problems with the activity. Explicit is the idea that there are two types of people. One is ‘sensibly’ engaged in a leisure activity whereas the other is out of control; that one is adjusted whereas the other is maladjusted; and that one is healthy whereas the other is sick’ (Walker, 1995, p.134). Because the gamblers are different, with one type ‘sick’ implied is that gambling is one homogeneous activity. Thus the activity cannot be problematic for the problems are contained only in a few ‘pathological’ people who have the gambling-related problems. The problems are perceived as minimal by the quantitative categories. Thus the number of people suffering gambling-related problems remain safely skewed, the deviance status of the ‘few’ is reinforced, and the gambling activities, along with the gaming industry remain unscrutinised and supported.

This thesis argues that the situation is exploitation and ‘morally reprehensible’ because –

  1. (a) poker machines are one of the most seductive forms of gambling and are much more psychologically addictive than other forms of gambling (b) poker machines are programmed for punters to lose but are presented as a financially profitable activity ©excessive gambling is always associated with rapid and repeated betting in a single session.

This continuous form of gambling is the most financially dangerous. Poker machines provide for continuous betting and are the most rapid; and is an involvement in which financial ruin is inevitable.

 

2.         The gaming industry and the venues are well aware of the direct relationship between the structural characteristics of the machines, and the tempo of the machines, and increased expenditure, and they purposefully employ strategies, not just to seduce people into playing, but to promote persistent playing which incurs financial loss by –

  • Incentives and promotions
  • Training staff to keep people at the machines
  • Deceitful advertising
  • Appeals to rational motives of individuals

 

The gaming industry, does not provide correct information to both players and the general

Public regarding poker machine playing.

  1. The gaming industry, supported and promoted by the government, abuse the knowledge of the

Human sciences to tap into ‘universal human potentialities’ to encourage poker machine playing and incite persistent and continuous gambling.

This thesis argues that problems experienced in poker machine playing, rather than being due to gamblers’ personal deficits are a result of: the psycho-structural characteristics of the machines; the duplicitous vision of gaming; purposeful inciting of continuous participation employed by the industry; and the erosion of players’ informed choices by the industry’s calculated misinformation, and psychological and emotive manipulation.

 

Aim of the Research

The aim of the research is to show that problems caused by poker machine playing are located in the gaming industry, and that the industry and the governments are responsible for the deleterious impacts of the activity. Revealing the structural causation of gambling problems fulfils the purpose of this study which is to depathologise those who experience difficulties with poker machine playing.

 

Hypothesis

The hypothesis that has guided the following research is that :

Rather than being the result of pathology within the individual, problems experienced with poker machine playing are a natural outcome of involvement in the activity.

 

RESEARCH METHODOLOGY

Theoretical Framework

This study is based on a critical structural approach and adopts both quantitative and qualitative methodologies. It has been informed by an integration of socio-economic theories. The view taken is that individuals do not operate in a vacuum. Rather, they are socially circumscribed and socially patterned (Mills, 1959, p.161). The interplay between the human potentiality and the environment can only be understood with the larger structural framework. Mills asserts:

‘When we understand social structures and structural changes as they bear upon more intimate scenes and experiences, we are able to understand the causes of individual conduct and feeling of which [men] in specific milieu are themselves unaware’ (1959, p.162).

The view taken in this thesis is that ‘freedom of choice’ is an erroneous concept. Choices are influenced by the social forces of the time (Hegel, in Singer, 1983), as is the ‘freedom to choose’. The closest state to ‘freedom of choice’ is having the opportunity to make informed decisions.

The choice of the critical structural approach has been made for three reasons. Firstly, the new gambling industry is wrapped in advanced corporatist economic rationalist values and principles. Secondly, to avoid victim research, and finally to countervail the continual denial and avoidance of acknowledging and changing structural causes of social problems.

 

Economic Rationalism

Economic rationalism is a theory, which provides an ideological justification for laissez-faire capitalism. Economic rationalism is a device for redistribution from poor to rich (Rees, Rodley & Stilwell, 1993). Humanitarian, social and ethical considerations are subjugated to narrow economic imperatives (Rees, et al., 1993). Economic rationalism is serving to increase the disparities between rich and poor, and is thus threatening the social fabric of out society. The new gambling industry is an example par excellence of corporatist economic rationalist policies.

 

Victim Research and Structural Causes of Social Problems

Victim research is research on the ‘victims’ of our society. It diverts the focus of attention away from structural causes of social ills, and scape-goats those who have been labelled as ‘victims’ or ‘problems’.

The focus on victims keeps the dialogue alive in the minds of society, and is a dialogue that is translated into personal deficits and pathological theories. At the same time, social structures are ‘normalised’, legitimated, and remain unquestioned. For example, structural unemployment is translated to ‘dole-bludgers’, and for the single mother economic and patriarchal inequalities are transformed into both ‘dole-bludger’ and ‘bad-mothering’. The single mother is subjected to parenting skill courses, and the unemployed to ‘diaries’ to demonstrate employment sought. Poverty research abounds, while in-depth study of the rich is scarce.

The philosophy informing ‘victim’ research is individualism, and central tenant of capitalism. Individualism conceptualises people as separate and independent individuals. ‘Individuation is based on the right of human beings to be treated not just as human but as this human with [his] personal differences’ (Wijeyewardenc, 1967, p.104, cited in Meededuma, 1993). Individualism assumes that the relevant features of individuals are given and they are independent of social context and influence (Tesh, 1988). As a consequence, individuals are considered rational, self-directing, and responsible for themselves.

However, once a philosophy of emancipation, individualism has since undergone a process of perversion. It now frees people to exploit one another, and propagates the blaming of individuals for their predicament and holds individuals personally responsible for social problems. Blaming the individual purposefully diverts attention from structural causes of social issues and prevents the changing of structures. Meanwhile, those in power and the main beneficiaries of our system are legitimated, bracketed off from being questioned, and exonerated of their responsibilities.

Individualism sees the individual as the unit of social analysis. Research focuses on the individual in a vacuum. Where sociological impacts are researched, the individual is still pathologised for not coping with the situation, or the sociological impacts are also pathologised – for example, dysfunctional families. Individualism also influences how research is reported. For example, the gaming industry reports that 1.16% of the population have a gambling problem which is not only incorrect, but creates the impression that the number is minimal. There are approximately 100,000 ‘problem gamblers’ in South Australia (Glenn, in Coorey, 10th April 1997). Add the ripple effect which is for each problem gambler there is at least 10-15 significant others adversely affected (Lesieur & Custer, 1984), and the numbers are therefore substantially increased.

The new gambling package is underpinned by the perverted philosophy of individualism. It provides the frame-work for the social construction and consequential treatment of those who experience problems with gambling. Causative factors are sought within the individual, and personal deficit theories are employed to provide explanations for the excessive gambling. Individuals are pathologically labelled as ‘compulsive’, and/or ‘addicted’ and treated as ‘diseased’ and in need of ‘curing’ within the medical and counselling models. At the same time, the structural causes of gambling problems are denied while their implementation is legitimated, as are the implementors.

Gambling research is primarily ‘victim’ research. Why people gamble is the main focus. Pathological theories dominate gambling research resulting in the blaming of the individual for the problems inherent in gambling and the faming industry’s actions.

Social research ‘is increasingly used in policy formulation and as a means for policy justification’ (Jamrozik, 1991, p.1). Governments translate or selectively ignore research, which does not suit their ideologies or political purpose: thus research is abused. Therefore, structural approaches are most appropriate in social research.

Theories, which place major responsibility on structural factors, is an economic threat to industry, commercial enterprise, and government, whereas individualistic theories maintain the status quo. To protect vested interests and with minimal dissent, those in power translate their theories into ideological absolutes, a translation which provides the freedom and social support to act in accordance with those values. Having the power to define society’s values, those with the power ‘capture people’s hearts and minds in a commonsensical, seemingly untheorised way which secures their consent to being dominated without being conscious of it’ (Dominelli, 1988, p.8). They construct and superiorise ideologies which them ‘manipulate, trick, or force the majority into acceptance’ (Saul, 1997, p.24). An illusion of reality is created by ideologies case as ‘absolutes’ containing ‘highly sophisticated rational constructs’ and ‘new social headings’ that open every doorway to crushing and denigrating any forms of equality, democracy or equity (Saul, 1997, p.30).

Within the ideologies those in power construct themselves as ‘right’, as having cure-all solutions, and as caring and concerned for society with actions that are translated to represent the interests of the general public. Thus people’s hearts and minds embrace a ‘passive certitude’ (Saul, 1997,p.37) to the extent that subordinated groups watch and accept the ‘ruling class’ expand their power and wealth, while believing it is for the dominated groups ‘own good’.

Such is the pervasiveness of ideological manipulation, that the likelihood of questioning the ‘structures’ is seriously diminished. Those who do criticise the structures are labelled ‘heretics’ (Pusey, 1991,p.44). And ‘the heretic today merely finds [his] career shattered and [himself] cast to the margins of corporatist society’ (Saul, 1997,p.174). Thus, vested interests and power differentials are maintained and protected, and the structural causes of social problems are denied, avoided and remain unchanged.

 

Research Methods

Previous to the introduction of the new gaming industry, gambling problems have not been on the list of social issues. It is a newly developed ‘current’ problem. Social work literature has not yet addressed the problem. Thus, information for this study has by necessity been gathered and collated from many different sources, including key informants and current media – newspapers and television. This thesis has combined the benefit of the following methods –

 

Secondary Research

  • A substantial review of the gambling literature – books and journals
  • A substantial review of the media – newspapers, television, magazines (for eg, Time Magazine) and advertising
  • Review of reports, submissions and documentation

 

Primary Research

  • Discussions with key informants
  • Field observation, including participant observation
  • Questionnaire survey

 

The Field Observation

The aim of the field observation was to observe and experience the poker machines, and observe the marketing methods by which venues seduce people into playing the machines. ‘Marketing methods’ entails incentives and promotions and design of the venue.

During a one week period 19 venues were visited in the Adelaide metropolitan area – 17 hotels, a league football club, and the Adelaide Casino. Nine of these venues observed are in the northern suburbs, five are in the midwestern coastal region, two within the inner western suburbs, two within the eastern suburbs, and the Adelaide Casino. An average of four hours was spent in each venue with times of visits varying between 10am and 10pm.

Data collected was through a study of advertisements, promotions and incentives, venue design and layout, the poker machines, and discussions with bar and gaming staff. I also played the poker machines in several venues.

A number of categories for data analysis had already been constructed before the observation study. The pre-constructed categories were :-

  • The Venues – Physical and Affective Environment
  • Structural Characteristics of the Poker Machines
  • Incentives and Promotions
  • The Utility of Human Sciences

The categories revealed during the observations were –

  • The Methods Used by Venues to Keep Players at the Machines
  • The Role of the Gaming Staff in Encouraging Persistent Play
  • Information Provided by the Venues Regarding Gambling Activities
  • Control and Responsibility of the Gaming Industry

Presentation of data collected is in the form of a descriptive analysis. Findings are compared to the ideological construction of the gaming activity ‘a leisure activity of choice’, and the gaming industry’s claim that problems with gambling is not a result of the industry’s actions.

 

The Questionnaire Survey

A descriptive critical analysis of the data collected as a result of the field observation revealed: the marketing ploys of the venues to incite poker machine playing and persistent playing; the psycho- structural characteristics of the poker machines, the utility of the human sciences in inciting play and persistent playing; the role of the gaming staff in encouraging persistent play; and the deceitful information given to players by the venues. The next step in the research was to gauge the effects of the results found in the field observation on poker machine players. With a survey questionnaire the ‘other’ side of the gambling activity was examined – the poker machine players, not as victim research, but as evidence of the success of the gaming industry’s ploys.

The researcher conjectured that involvement in poker machine playing manifested into – as a natural outcome of the activity – changes in gamblers’ habits which saw ‘increases’ in involvement and spending, and behavioural changes to protect themselves from the machines.

 

The Questionnaire

A questionnaire (Appendix B) containing thirty-three questions was formulated with most questions as forced choices (quantitative), with several open-ended (qualitative). The questions were designed to: gauge how effective the gaming industry’s marketing strategies are on poker machine players; and explore the impact that involvement in poker machine playing has on players.

The questionnaire was in five parts –

  1. Demographics and general gambling background

The demographics sought were age and gender. Gender was established to ascertain whether there were gender differences in poker machine playing. Age was requested to discern which age groups participated in poker machine playing. General gambling background gave the researcher the gambling history and current gambling habits of the respondents. Frequency of play was sought by Q3 ‘How often do you gamble on poker machines’. Respondents were categorised into involved gamblers and occasional players for the purpose of establishing that involvement in poker machine playing entails changes in gambling habits as a result of the nature of poker machine playing. Renowned gambling researchers’ (Dickerson, 1984; Walker, 1995) criteria for establishing regular gamblers and occasional gamblers were used. Involved (regular) gamblers are those who gamble once a week or more, while occasional gamblers gamble three times a month or less.

  1. Motivations for Playing

Motivations for starting to play the poker machines were sought to discover which marketing appeals were particularly successful with questions such as Q15 ‘Why did you start playing the pokies’.

  1. Promotions, Marketing, Venue

This group of questions was used to discover the impact of the promotions, marketing strategies, and the venue, on poker machine playing. For example, Q21d asked "Do you ever stay playing the poker machines in order to win the extra prizes etc?’

  1. Poker Machine Characteristics

Questions such as Q19 ‘Do you have a favourite machine?’ and Q33 "Do you feel as if you nearly win?’ sought to gauge the impact of the structural characteristics of machines on players.

  1. Changes in Gambling Habits

The purpose of the questions regarding changes in gambling habits was to ascertain whether poker machine playing culminated in, as a matter of involvement, further increases in gambling participation. Many questions relating to the money aspects were used in order to gauge what ‘financial’ actions were necessitated by involvement in poker machine playing. For example Q30 asks ‘Have you ever used the Eftpos machine at the venue to withdraw money to play the pokies?’ Questions were formulated to examine whether players found it necessary to protect themselves from the machines and if mechanisms to defend themselves were employed. Q28 asks ‘Have you at any stage found it necessary to only take a limited amount of money with you when going to play the pokies?’

 

Analysis of Data

Data was analysed using SPSS for Windows and the results are presented both in tabulation form (Appendix C) and text and selected tables (Chapter 7).

 

Distribution of the questionnaires

The initial aim of the researcher was to deliver the questionnaires in three Adelaide hotels located in different socio-economic areas, the purpose being to gain a wide spread of respondents. Permission was sought through the Australian Hotels Association public relations person. The person responded in what seemed to be a defensive manner, and was intolerant of my request by exclaiming that one research had already been conducted on poker machines. After this person conferred with a colleague from the association I was given permission to write formally to the owners of the requested hotels. I was warned that I was encroaching on ‘private’ businesses and it was unlikely I would get permission. Therefore, I decided not to proceed with this strategy.

The next attempt in seeking permission for questionnaire distribution was by a friend who approached the manager he knew of a local hotel. I was again refused permission. Finally, permission was obtained through another friend who is a regular and the ‘mate’ of the manager of a central north suburban hotel. A time for questionnaire distribution was negotiated by telephone between the manager and myself. The manager requested that I did not enter the gaming room because the manager did not think it polite to disturb players during their ‘play’. Thus the questionnaires were handed to people entering and leaving the gaming room.

One hundred and five questionnaires were distributed at this hotel. The hotel is situated in a low to lower-middle class area, and constitutes a large number of aged pensioners. Each questionnaire had a covering letter (Appendix A) and both were folded into a pre-postage paid self-addressed envelope. I arrived at 11am and left at 8pm. I sat at a table just outside the entrance of the gaming room and approached people as they were either entering or leaving the room. I introduced myself, showed the potential respondent the envelope, and politely explained the nature of the research. I strongly emphasised that there was no obligation to complete the questionnaire. I informed the respondents that they could fill the questionnaire out at home, and post it back in the envelope provided. Regardless of whether they took the envelope or not, I thanked the people I approached.

Approximately one in four people I approached declined. Ten respondents filled out the questionnaire in the Hotel. Fifty-one questionnaires were posted to my home address, making the return sixty-one (58%).

Of the players who declined most were polite in their refusal. However, some were not and ignored me and ‘sped’ away, while others exclaimed ‘no’ in what appeared to be a fearful manner and retreated quickly. Others appeared quite anxious at my mentioning poker machine playing. Noticeably these people were women. Four women who declined, one who took the envelope but returned it unopened later, quickly and ‘fearfully’ explained that they were ‘real addicts’ and that the questionnaire would be too confronting.

 

The Respondents

Sixty-one people responded to the questionnaire. There were 31 males and 29 females, and one missing gender, data which has been included in the analysis. 82% of respondents were between the ages of 35 and 74, half of whom were at the higher end of the age range, reflecting the demographics of the suburbs surrounding the hotel. Thirty respondents played the poker machines less than once a week (occasional gamblers), while 30 people played once a week or more (involved gamblers). There was one missing frequency data which has been included in the analysis.

 

Limitations of the Study

Due to the survey being conducted in one hotel only, there is a lock of randomness in the sample. Therefore the results cannot be generalised to the wider South Australian population for it is uncertain whether the gamblers obtained from this particular location are representative of the gamblers who gamble in other locations.

The characteristics of those who refused the survey are unknown, therefore it is uncertain once again how representative the sample is of poker machine players. It could be that those who refused are different in some way from those who did not. As indicated in the Research Methods section, it was noticeable that many of those who refused the questionnaire appeared ‘fearful’ of the study.

The responses could also be biased because gambling research (Delfabbro and Winefield, 1996) has shown that gamblers are unlikely to give accurate indication of the full extent of their gambling.

Several questions were retrospective, for example Q15 asks ‘Why did you first start to play the pokies?’ The responses to these could also be biased because people may not remember retrospectively, and then give the most logical or reasonable reasons which may not necessarily be accurate.

 

DEFINITIONS

The Gambler

Basically a gambler is one who participates in the action of gambling. Gambling research has constructed categories based on certain criteria – time, frequency, and money spent on gambling, as well as the financial, social, familial, and legal problems encountered. Labels range from social, occasional, regular, non-regular, heavy, problem and excessive. Those who have sought help from treatment services and medical services for associated gambling problems, are labelled pathological, compulsive and/or addicted. The new politically correct term for the pathological gamblers is ‘people experiencing problems with gambling’. The view of this thesis is that the problems are inherent in the activity rather than in the gambler, but ‘excessive gambling’ and ‘problem gambling’ are employed throughout, with other labels used according to the literature reviewed.

 

Wowser

‘A censorious person: a killjoy’ (Wilkes, G.A. – A Dictionary of Australian Colloquialisms). A wowser is perceived by his opponents as a spoilsport ‘trying to impose his puritan prohibitions on the whole community’ (Inglis, 1985,p.15).

 

Poker Machines

‘Poker machine’ is the Australian name for the English ‘fruit-machine’ and the American ‘slot-machine’.

 

STRUCTURE OF THESIS

This chapter (chapter one) has discussed the concern of this thesis and provided the aim and purpose of the research. It contains the research methodology which discussed the theoretical frame-work for analysis and the research methods utilised. A hypothesis was posed, and definitions and concepts were also provided.

Chapter Two is a critical structural analysis of the gaming industry and provides the context within which the research was conducted.

Chapter Three is a literature review on explanations for gambling. A critical review of the literature reveals that the dominant theoretical approach for those suffering gambling-related problems are personal deficit explanations.

Chapter Four addresses the issue of gambling activities being a homogenous activity. It also provides a critique of commercial gaming advertising.

Chapter Five addresses the two typologies of gamblers which both legitimises the gaming industry’s actions and serves to pathologise those people experiencing difficulties with poker machine playing. This chapter views gambling as a process, which shows that gamblers are at different levels on a continuum of involvement, rather than there being ‘different’ people.

Chapter Six provides a descriptive critical analysis of the observational field study, and participant research.

Chapter Seven provides the results of the questionnaire survey and a discussion of the results.

Chapter Eight concludes the thesis and discusses social implications and implications for social workers in relation to the problem gambling issue. Suggestions for social workers in their practice is also offered.

INTRODUCTION AND CONTENTS

CHAPTER 2: FROM A SIN, TO A VICE, TO A DISEASE, TO A SOCIAL VIRTUE

CHAPTER 3: TWO TYPES OF GAMBLERS? A LITERATURE REVIEW

CHAPTER 4: POKER MACHINES– THE LETHAL MONEY STRIPPERS

CHAPTER 5: THE SCAPE GOATED

CHAPTER 6: THE FIELD OBSERVATION

CHAPTER 7: QUESTIONNAIRE SURVEY

CHAPTER 8: CONCLUSION

REFERENCES

APPENDICES